What can avatars do? Virtual realities in collaborative language learning O que avatares podem fazer? Realidades virtuais colaborativas para aprendizagem em cursos de línguas estrangeiras

Autores

  • Lan Li

DOI:

https://doi.org/10.13037/ria.vol6n2.1239

Palavras-chave:

Este artigo demonstra como 3D Second Life (SL) é usado para melhorar a aprendizagem

Resumo

Este artigo demonstra como 3D Second Life (SL) é usado para melhorar a aprendizagem
colaborativa na universidade. O estudo de caso é incorporado em um sujeito, para inglês técnico e com
base na web escrita, em que 74 alunos simularam o seu curso em um salão de exposições virtuais em
Hong Kong PolyU Second Life Campus. Os alunos trabalharam como avatares em um sistema de votação,
avaliaram o trabalho dos outros e fizeram comentários sobre blocos que foram compartilhados pelos
avatares em ação. Para saber se esta prática é mais eficaz do que uma discussão de duas dimensões na
WebCT, o feedback dos alunos sobre SL foi coletado através de uma pesquisa on-line (i-Feedback) e
discussão em grupo focal. Os resultados sugerem que uma única tarefa em um ambiente virtual de
aprendizagem pode estimular o interesse dos alunos, apesar de a complexidade técnica poder frustrálos.
As possibilidades, as limitações e os desafios técnicos do SL na aprendizagem de línguas têm sido
discutidos com provas a partir de dados coletados automaticamente ou manualmente.

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Publicado

2011-07-01

Como Citar

Li, L. (2011). What can avatars do? Virtual realities in collaborative language learning O que avatares podem fazer? Realidades virtuais colaborativas para aprendizagem em cursos de línguas estrangeiras. Revista De Informática Aplicada, 6(2). https://doi.org/10.13037/ria.vol6n2.1239

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